| dc.contributor.author | Wan Mohd Amir Fazamin Wan Hamzah | |
| dc.date.accessioned | 2017-03-26T08:22:47Z | |
| dc.date.available | 2017-03-26T08:22:47Z | |
| dc.date.issued | 2010-05 | |
| dc.identifier.uri | http://hdl.handle.net/123456789/5027 | |
| dc.description.abstract | Educational computer games (ECGs) present an appealing environment that engage students in activities which deliver substantive educational content. It can aid the development of proficiency by allowing users to interact with objects and manipulate variables. The medium of ECGs provides an opportunity for instructors to introduce educational and playful elements into learning environment. Currently, many ECGs are created using game engines. They usually offer a suite of visual development tools and reusable software components. These tools are generally provided in an integrated development environment to enable simplified, rapid development of games in the data-driven manner. | en_US |
| dc.language.iso | en | en_US |
| dc.publisher | Terengganu: Universiti Malaysia Terengganu | en_US |
| dc.relation.ispartofseries | ;GV 1469.15 .W3 2010 | |
| dc.subject | GV 1469.15 .W3 2010 | en_US |
| dc.subject | Wan Mohd Amir Fazamin Wan Hamzah | en_US |
| dc.subject | Tesis FST 2010 | en_US |
| dc.subject | Computer games | en_US |
| dc.title | A framework to integrate game engine in the learning management system | en_US |
| dc.type | Thesis | en_US |