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A framework to integrate game engine in the learning management system

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dc.contributor.author Wan Mohd Amir Fazamin Wan Hamzah
dc.date.accessioned 2017-03-26T08:22:47Z
dc.date.available 2017-03-26T08:22:47Z
dc.date.issued 2010-05
dc.identifier.uri http://hdl.handle.net/123456789/5027
dc.description.abstract Educational computer games (ECGs) present an appealing environment that engage students in activities which deliver substantive educational content. It can aid the development of proficiency by allowing users to interact with objects and manipulate variables. The medium of ECGs provides an opportunity for instructors to introduce educational and playful elements into learning environment. Currently, many ECGs are created using game engines. They usually offer a suite of visual development tools and reusable software components. These tools are generally provided in an integrated development environment to enable simplified, rapid development of games in the data-driven manner. en_US
dc.language.iso en en_US
dc.publisher Terengganu: Universiti Malaysia Terengganu en_US
dc.relation.ispartofseries ;GV 1469.15 .W3 2010
dc.subject GV 1469.15 .W3 2010 en_US
dc.subject Wan Mohd Amir Fazamin Wan Hamzah en_US
dc.subject Tesis FST 2010 en_US
dc.subject Computer games en_US
dc.title A framework to integrate game engine in the learning management system en_US
dc.type Thesis en_US


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